

In fact I look forward to a campaign using autoresolve for the majority of battles. In short a good geoscape game let down by the battlescape. The tooltips were useful though for learning what I was doing wrong. Forget to switch things off and your men crawl across the board. Fire at someone another menu, the same as the reserve for reaction with a line of fire drawn on the terran that distracts from the pleasure of the shot. Reserve TUs for reaction fire calls up a menu (with counterintuitive colour choices in them), reserve TUs to fire another one. The sheer fiddleyness of taking a shot detracts from smooth game flow.

The terrain itself seems rather simply "rendered" (is that the term), but works ok once one gets used to it.īut the battlescape UI seems to be an attempt to please lots of people that failed. The indestructable terrain is not good, though it was fun to hide behind trees from plasma bolts until an alien ran round one and got a grenade launcher full of flechette in the face. The models definitely are better that before, and move reasonably well on the screen. Though the lack of an "Intercept" button was felt.įirstly the good points. Indeed, playing the Strategic game I found quite fun. The Geoscape window was simple and easy to understand white font) (Sorry). I will no longer mention this, but it really bugged me. Then back to the transparent font on the first message. The one place where the transparent font may have been useful to see the map it's not used.
#Ufo alien invasion game manual how to#
No explanation as to how to leave the download (save game) screen. Though the intention may have been to encourage learning by playing. Tutorials page simple but rather uninformative. The transparent (white) font is unpleasant to look at.

I only had a quick play around with version 2.4 a while ago, so comparisons are difficult.
